Skeetendo

’Cause all games were better on the GBC

You are not logged in.

#1 2013-10-18 04:05:51

Airikita
Member
Registered: 2013-10-16
Post 3/41

Miku's Pokemon Adventure

Hey everyone,

I have been working on a hack, mainly for personal use, but I have also been thinking of expanding on it... for now, videos:

Catchable Trainer/Gym Leader/etc Pokemon:
http://www.youtube.com/watch?v=oVfnzASS43g

Better shiny encounter rate:
http://www.youtube.com/watch?v=FJN_wQZvSRA

Respriting (Vocaloid Rival and Miku player):
http://www.youtube.com/watch?v=w25PnhUCH5k

As you can see, I mainly do ASM modding, but I have a broader scope as long as I can learn something new. I am looking into making custom music, so I'm still tinkering with that. I'm thinking of making a tool for it, not sure though.

I might add more scripts, but I'm unsure if that would hog up space... perhaps if I added scripts inside the game? I understand there's an unused Safari Zone map I could probably use...

Anywho, the main idea of this was to make all Pokemon catchable, with uber stats (all 255 stats), but it seems too make a better strategy game. I might reduce HP later for my spin-off...

Right, and that's the other thing, the spin-off mod from this is a dungeon-rush game. You will have a limited time to beat the game. I plan on making this game just a pure head-on rush game. If I can add a time limit to the game, it would work, possibly by making the time at the start of the game the same time (without the player choosing).

I do want to make custom music for my mod, so I will likely look into finding a way to do it.

I also have some screenshots of other things in the game:
CULRival_FINAL2_zps5ee07f30.pngCULRival_FINAL_secondForm2_zpsd3151225.png
The Rival's 2nd form is for later (when your Rival has a different position, possibly in Kanto or the Elite Four).

MikuSpriteOverworld2_zpsf8b2a95a.jpgNewMikuTrainerCardFINALColorChange_zpsfdec298f.jpg
Miku's overworld sprite (with ASM palette hacking.. a bit of a pain) and Trainer Card pic. Intro hero sprite was also changed to Miku.

NewMikuTrainerHero2_zpsb109fe35.jpg

I plan on either making the Gym Leaders vocaloids, or the elite four... depends on which characters I end up using. Heck, I can just use Nintendo characters, like Link from Zelda.

Also, the stats are boosted temporarily for my own use, but once everything is complete, I will change the stats to proper stats. Oh, and the shiny encounter ASM hack might be changed again (to not force DVs) which could ruin the idea of trading them later.

If stats are forced to be 10/10/10/10, you are guaranteed to be able to trade a real shiny to another game.

I also plan on making new stats, including a multi-purpose evolution stone. In fact, all Pokemon will have to be evolved by this special stone, and you can even de-evolve them. Just an idea I have, I don't know how difficult it might be to find. I'll have to see when I get to hacking it.

I will also work on the storyline, I plan to change some intro dialogue first, then maybe I'll get some inspiration. It could be like a random comedy adventure involving some whimsical humor... I believe I already have an idea for the trainers who call you.

I also imported some music, I'm getting the hang of making good music once I import:
http://www.youtube.com/watch?v=xI8YOOHlEXQ

Last edited by Airikita (2013-10-25 05:02:28)

Offline

#2 2013-10-18 04:19:44

LateNightHacker
Member
From: Ruins of alph
Registered: 2013-07-01
Post 79/153

Re: Miku's Pokemon Adventure

Your Miku's sprite is good.
I'm not vocaloid fan, but this hack looks cool!
Lookin' frontward for beta/ final release. :-)


I Support
Pokemon Grape/
Pokemon Gem/Pokemon Dark Energy

▒█░░░ ▀█▀ ▒█░▄▀ ▒█▀▀▀   ░█▀▀█   ▒█▀▀█ ▒█▀▀▀█ ▒█▀▀▀  ▒█▀▀▀
▒█░░░ ▒█░ ▒█▀▄░ ▒█▀▀▀   ▒█▄▄█   ▒█▀▀▄ ▒█░░▒█ ░▀▀▀▄   ░▀▀▀▄
▒█▄▄█ ▄█▄ ▒█░▒█ ▒█▄▄▄   ▒█░▒█   ▒█▄▄█ ▒█▄▄▄█ ▒█▄▄▄█▒█▄▄▄█

Offline

#3 2013-10-18 06:47:14

Pokemonking
Member
From: Sinnoh
Registered: 2013-04-13
Post 293/543
Website

Re: Miku's Pokemon Adventure

Great looking

Offline

#4 2013-10-18 07:03:12

Miksy91
Member
Registered: 2010-10-16
Post 1,933/2,317

Re: Miku's Pokemon Adventure

What do you need exactly? :D
Help, ideas, feedback? How to implement dungeon-rush type of playing?

Though this kind of a hack sounds fine to me and we don't have too many of those (if not any).

Last edited by Miksy91 (2013-10-18 07:04:20)

Offline

#5 2013-10-18 14:58:42

YORAMRW
Member
From: The Netherlands
Registered: 2013-03-29
Post 847/1,197
Website

Re: Miku's Pokemon Adventure

I like how graphics are changed like the sprite and the text boxes.


Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker

Offline

#6 2013-10-18 19:40:26

Airikita
Member
Registered: 2013-10-16
Post 4/41

Re: Miku's Pokemon Adventure

Miksy91 wrote:

What do you need exactly? :D
Help, ideas, feedback? How to implement dungeon-rush type of playing?

Though this kind of a hack sounds fine to me and we don't have too many of those (if not any).

Mostly just some thoughts.. I have another mod I work on, as I also hack Zelda Ocarina of Time, but I was looking into hacking this on the side. My other project is on hold until later, so if I can get some of this done before then, it would be fun to mess with.

I was actually planning out a layout for the dungeon rush today... I was contemplating reducing encounter rates for caves, and raise exp gain.

I have other stuff to do, for now this is just an idea floating around until I finish my first hack on Pokemon Gold, which is mainly to allow me to capture all the Pokemon, with boosted stats, at level 1 or 5 (mainly level 5). I'm still going to mod it to my liking, then I'll work on a dungeon rush spin-off. There are simple things I can do for now, and thanks to some tools I found, I can get this done easier.

I also thank some of the members here for their findings, it was helpful in replacing the backpic.

The imports are similar to textures in N64 games, compressed binary images.

EDIT: I might also induce PokeRus more, but I don't know if anyone documented it... maybe it's documented in something else perhaps.

--------------------------------------------------------------------------------

Here's a demo video of my current changes:
http://www.youtube.com/watch?v=Bmozji8_XW0

I might raise the Rival's Pokemon to level 10... I might change them to the baby Pokemon at the start, but eh... I feel like I might leave it like this more likely... OR give him rare Pokemon, like Mew/Mewtwo/Celebi.

Last edited by Airikita (2013-10-19 00:04:21)

Offline

#7 2013-10-19 07:12:05

Vitharix
Member
Registered: 2011-12-29
Post 338/396

Re: Miku's Pokemon Adventure

You ought to learn to calculate them yourself, since Pointerberechner is pretty hard to find.

Miksy wrote a tutorial about this, and there's another in Global Resource/FAQ thread (it's a sticky under the Gameboy Cross Gen topic).

Offline

#8 2013-10-19 16:50:28

Airikita
Member
Registered: 2013-10-16
Post 7/41

Re: Miku's Pokemon Adventure

Vitharix wrote:

You ought to learn to calculate them yourself, since Pointerberechner is pretty hard to find.

Miksy wrote a tutorial about this, and there's another in Global Resource/FAQ thread (it's a sticky under the Gameboy Cross Gen topic).

Calculate what exactly? I'm confused to what your are referring to.

If you mean the EXP rate, someone pointed it out for me. I have debugged in ASM before, but it's helpful to have the information available rather than have to hunt for every single thing. I don't mind, but I'm busy with other things. I only take 2 hours in my day to hack.

Last edited by Airikita (2013-10-19 16:55:31)

Offline

#9 2013-10-20 04:42:21

Airikita
Member
Registered: 2013-10-16
Post 16/41

Re: Miku's Pokemon Adventure

Pokemon are officially catchable from Trainers/Gym Leaders/etc:
http://youtu.be/oVfnzASS43g

Don't mind the text I'm writing, it's mainly for tutorial purposes, and another forum.

I might add my own scripts if I can get into that... maybe I'll use a spot where a beta map is, like Safari Zone.. code hooks... I can make things do weird things if I can learn more about how Pokemon Gold works. Maybe I'll make some random dude dance around the map *shrug*.

Last edited by Airikita (2013-10-20 04:42:54)

Offline

#10 2013-10-20 07:21:31

Pokemon_Master
Member
From: emuNAND
Registered: 2013-05-18
Post 394/947
Website

Re: Miku's Pokemon Adventure

In this hack,will the rival be a boy ?

Offline

#11 2013-10-21 03:14:20

Airikita
Member
Registered: 2013-10-16
Post 20/41

Re: Miku's Pokemon Adventure

I dunno, I've been thinking about changing the Rival... although, maybe a girl would be interesting? Miku can have Rin as a Rival maybe. I would have to dig for the Rival's Palette flag like I did for Miku... which was a bit of a pain.

I have hacked a better shiny encounter rate recently:
http://www.youtube.com/watch?v=FJN_wQZvSRA

I could re-sprite the rival, but I think he has two different sprites (he changes positions after Kanto I believe). Trainer sprites are easier to hack, they have easier palettes.

Well, I could make the rival Cul, a lesser-known Vocaloid, her hair is red:
http://images4.wikia.nocookie.net/__cb2 … illust.jpg

Might be very fitting for the rival... she also looks like she could use some Dragon-type Pokemon, should be fun. Maybe one or two?

I don't know what I'll do with Gym Leaders or the Elite Four sprites... I could re-sprite the trainers around, and make things more interesting. Maybe the Elite Four can be other Vocaloids.

------------------------------------------------------

EDIT:
Yeah, I think it fits well:
http://www.youtube.com/watch?v=w25PnhUCH5k

I might have to re-work her legs, but either way... I think I'll make the Elite Four Vocaloids... that, or the Gym leaders...

EDIT2:
More touching-up, and Cul looks way better after:
CULRival_FINAL2_zps5ee07f30.png

Last edited by Airikita (2013-10-21 10:32:25)

Offline

#12 2013-10-21 16:48:15

YORAMRW
Member
From: The Netherlands
Registered: 2013-03-29
Post 856/1,197
Website

Re: Miku's Pokemon Adventure

Airikita wrote:

CULRival_FINAL2_zps5ee07f30.png


*Almost died from the awesomeness*


Hacks Gameboy 8-bit music in Pokémon Gen I & II, composes 8-bit music in FamiTracker

Offline

#13 2013-10-21 17:48:14

Crystal_
Member
From: Spain
Registered: 2012-09-16
Post 126/437
Website

Re: Miku's Pokemon Adventure

So are you going to make every Pokemon have insane stats? Notice that doing this would heavily increase the bulkiness of the Pokemon since HP and (Sp.) Defense outweighs (Sp.) Attack.

Also I'm not too fond of forcing DVs to increase the shiny ratio, I would've done it so that shininess is compatible with a higher amount of DV combinations.

This, of course, was just a personal opinion; you are obviously free to do it the way you like. The screenshots are looking pretty good by the way. Keep up the good work!

Offline

#14 2013-10-21 19:03:00

Airikita
Member
Registered: 2013-10-16
Post 22/41

Re: Miku's Pokemon Adventure

I did that before, but then the pokemon wouldn't be shiny on Pokemon Stadium 2. I plan on possibly changing it for the official release.. again this started as just something for myself, but I'm starting to get ideas for a full mod.

Offline

#15 2013-10-25 05:09:38

Airikita
Member
Registered: 2013-10-16
Post 34/41

Re: Miku's Pokemon Adventure

First post updated with added new music import to title screen (video link at the bottom of first post).

Offline

#16 2013-10-25 05:13:49

Pokemon_Master
Member
From: emuNAND
Registered: 2013-05-18
Post 440/947
Website

Re: Miku's Pokemon Adventure

Will the pokemon of trainers be catchable?

Offline

#17 2013-10-25 05:50:03

Airikita
Member
Registered: 2013-10-16
Post 36/41

Re: Miku's Pokemon Adventure

Pokemon_Master wrote:

Will the pokemon of trainers be catchable?

Yes, that was covered in the video link in the first post:
http://www.youtube.com/watch?v=oVfnzASS43g

Offline

#18 2013-10-29 21:12:31

Airikita
Member
Registered: 2013-10-16
Post 40/41

Re: Miku's Pokemon Adventure

Fixed an error regarding captured Trainer/Gym Leader Pokemon which have no moves when captured from my hack to catch any Pokemon:

FalkingFalkner_zps874b94b0.png

Because the moves are not stored in Trainer/Gym Leader battles (due to the fact wild battles work differently when loading moves), there are no moves stored for other non-wild Pokemon. Thus, an implement/procedure was needed.

With some ASM trickery, I pulled off sum magik:

FalknerPidgeotSkillsHACK_zps46214431.png

This is only accomplished with asm hack.

I overwrote some code, which doesn't seem to affect the outcome of the battle. There are no current errors within doing such.

Also, on another note, Gym Leader battles are now repeatable. I could possibly make Trainer battles repeatable, but there are so many to change.

Last edited by Airikita (2013-10-29 21:13:16)

Offline

#19 2013-10-30 20:07:06

Garden
New member
From: Eterna,Sinnoh
Registered: 2013-10-30
Post 2/4

Re: Miku's Pokemon Adventure

Look very good... I'm waiting for the final version!


Never give up, not matter what the difficult-Spencer(Battle Frontier)

Offline

#20 2013-11-04 18:24:01

Mooliecool
Member
Registered: 2013-11-03
Post 4/13

Re: Miku's Pokemon Adventure

A mod with new a new way of playing nice mod

Offline

Board footer

Powered by FluxBB