Skeetendo

’Cause all games were better on the GBC

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#1 1970-01-01 00:33:30

koolboyman
Member
Registered: 2010-10-16
Post 2/201

Pokemon Gold Debug Menu Re-Found!

I remember someone else finding this a very long time ago.  Although I just re-found it today, and you can access it too!

To access it, just call 3F:52C9 (FD2C9)
Useful RAM Addresses:
CE63: Mode
1 - Loading
3 - Normal Pallet editing mode
4 - Loading move editor?
5 - Move editor?

CE64: Editing What?
0 - Switch between pallet to edit
1 - Red
2 - Green
3 - Blue
CE65: Pallet that's being edited

CEED: If false it edits Pokemon, if true it edits Trainers

CEEF: What TM Selected (Minus 1)

a27vdc.png

igg782.png

It's basically a pallet editor for trainers. 

Select: Up 1 Trainer/Poke
Start: Down 1 Trainer/Poke
Down/Up: Select color to adjust
Left/right: Adjust color
A: Alternates between Normal/Shiny (Pokemon only)
B: Brings up the list of TMs in the game Also seems to previously had Japanese text. I'll get a translation soon...

Translation:
Top Left:
Middle left: Yes
Bottom Left: No
Right: The move is given.

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#2 1970-01-01 00:33:30

Mateo
Member
From: PHO usually
Registered: 2009-11-25
Post 149/2,902

Re: Pokemon Gold Debug Menu Re-Found!

Wow! This is pretty interesting mate. Nice find!

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#3 1970-01-01 00:33:30

Tauwasser
Member
Registered: 2010-10-16
Post 12/428

Re: Pokemon Gold Debug Menu Re-Found!

The Cutting Room Floor wiki entry about the debug menu and some other minor stuff. Not everything beta is in there, tho.

I think HyperHacker found it first, but I'm not sure. I think it was posted first on Acmlm's...

cYa,

Tauwasser

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#4 1970-01-01 00:33:30

koolboyman
Member
Registered: 2010-10-16
Post 4/201

Re: Pokemon Gold Debug Menu Re-Found!


The Cutting Room Floor wiki entry about the debug menu and some other minor stuff. Not everything beta is in there, tho.

I think HyperHacker found it first, but I'm not sure. I think it was posted first on Acmlm's...

cYa,

Tauwasser

Now that you mentioned his name, I think it might be him.  As for the wiki entry, very nice, I'll make some additions to that later.   There's actually quite a few leftovers from R/B/Y in G/S such as the Pokeflute, Town Map and a few maps (that look like garbage using any of G/S's tilesets)

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#5 1970-01-01 00:33:30

Tauwasser
Member
Registered: 2010-10-16
Post 13/428

Re: Pokemon Gold Debug Menu Re-Found!


and a few maps (that look like garbage using any of G/S's tilesets)

Are you sure they are leftovers? I once programmed a little tool that would erase all used maps and only found some stuff (some towns, one or two routes, a house and some six blocks not used on the ship).
Of course, I only looked in the banks that contained maps in the first place.
Just saying, because many of the "beta maps" are just regular maps with an engineered beta tileset, so they look beta at first.

cYa,

Tauwasser

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#6 1970-01-01 00:33:30

koolboyman
Member
Registered: 2010-10-16
Post 5/201

Re: Pokemon Gold Debug Menu Re-Found!


and a few maps (that look like garbage using any of G/S's tilesets)

Are you sure they are leftovers? I once programmed a little tool that would erase all used maps and only found some stuff (some towns, one or two routes, a house and some six blocks not used on the ship).
Of course, I only looked in the banks that contained maps in the first place.
Just saying, because many of the "beta maps" are just regular maps with an engineered beta tileset, so they look beta at first.

cYa,

Tauwasser

See for yourself.  The bytes match up exactly in Pokemon Red.  These are for the Cinnabar Island Lab.

Gold:
AC360-AC383 Lab Hallway
AC384-AC393 Lab 1
AC394-AC3A3 Lab 2
AC3A4-AC3B3 Lab 3

Compare to Red:
75BFA - Lab Hallway
75C6B - Lab 1
75D15 - Lab 2
75E10 - Lab 3

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#7 1970-01-01 00:33:30

Tauwasser
Member
Registered: 2010-10-16
Post 14/428

Re: Pokemon Gold Debug Menu Re-Found!

Oh I knew about those. I was explicitly talking about town maps, because back in the day, a lot of "beta" stuff was flying around that was actually just a regular map with a goldmap tileset.

I think I got the offsets for the other maps I found somewhere on my disk, so I'll add that to the article at TCRF, too.

cYa,

Tauwasser

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#8 1970-01-01 00:33:30

koolboyman
Member
Registered: 2010-10-16
Post 6/201

Re: Pokemon Gold Debug Menu Re-Found!


Oh I knew about those. I was explicitly talking about town maps, because back in the day, a lot of "beta" stuff was flying around that was actually just a regular map with a goldmap tileset.

I think I got the offsets for the other maps I found somewhere on my disk, so I'll add that to the article at TCRF, too.

cYa,

Tauwasser

Added the offsets for you.  Although knowing me, I probably forgot to list one or two... so perhaps you should check what offsets you have as well.

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#9 2011-08-15 12:49:56

Cheesewig
Member
Registered: 2011-08-06
Post 11/53

Re: Pokemon Gold Debug Menu Re-Found!

How do I call it?


My name is Aochider I was called. Dr. PET was loved an esteemed by us all!
Team Cheesemon | Cheesewig's Domain Forum |

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#10 2011-08-15 22:36:45

Luigi-San
Member
Registered: 2010-10-16
Post 41/124

Re: Pokemon Gold Debug Menu Re-Found!

Cheesewig wrote:

How do I call it?

I would imagine you could call it through a script.

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#11 2011-08-16 02:12:00

Mateo
Member
From: PHO usually
Registered: 2009-11-25
Post 911/2,902

Re: Pokemon Gold Debug Menu Re-Found!

Yeah you could have a normal script use the command to load ASM and give it the pointer to this code to load it.

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#12 2011-10-19 02:31:07

Pingouin7
Member
From: Canada, Quebec
Registered: 2011-10-19
Post 6/157

Re: Pokemon Gold Debug Menu Re-Found!

I must say, beta finds are most interesting.

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