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#1 2010-12-26 16:20:19

Miksy91
Member
Registered: 2010-10-16
Post 218/2,139

Pokémon Dark Energy

What happens if you mix up traditional Pokemon gaming with the RPG style of Final Fantasies, Chrono Trigger and all that?
The answer is right in front of you...

Pokémon Dark Energy
Hack of: Pokemon Silver (U)

Storyline

You're a 19-year-old university boy from the Southern Edge of The Capital. The Capital is the biggest city in the world we live in, Suden.

The game itself starts surprisingly with a cutscene, not involving the main hero in it. It looks like some strange fellow, Maxime, has come to see Mr. Burton, one of the richest people in all of Suden. Maxime tells him about 5 precious stones, Elemental Orbs, that are scattered across the world. He couldn't seek out the Orbs all by himself so he asks if Mr. Burton paid for building an organization which could look for the Elemental Orbs in their place. Mr. Burton isn't interested about the idea at all, and asks Maxime to leave. Suddenly, some strange light knocks Mr. Burton down and when he awakes, he surprisingly accepts Maxime's offer. Maxime, then again, couldn't even "feel anything". I wonder what that was about? But thus, Team Darkness was born.

Finally, the game begins with the main player, a 19-year-old university boy from The Capital, the biggest city in world we live in, Suden. The player gets a phone call to go to see his professor at the university due to an exceptional found in Rocky Mountain in eastern part of Suden. The finding is old writing about Elemental Orbs and how they were created around 1000 years ago. Due to how the timeline in the game works, no one should have heard of the Elemental Orbs by now, not even Maxime..

And the further you progress, the more you'll start discovering about the Elemental Orbs, a thing called The Crisis and disappearance of energy in the past. What does all this mean? Find out by starting to play already today!


Features

-Explore a whole new world with everything made from scratch: maps, texts, scripts etc.
-Unique storyline, doesn't include trying to become a pokemon champion, that's for sure!
-Elements of other RPG games; sidequests, character development and more
-An organization, Team Darkness, who seems to have the same plan to unlock these secrets... or are they up to something else?
-Minigames such as "Magical Book" and "Magikarp man" (and there are more than that!)
-Lots of boss fights and each one having an actual purpose
-Plenty of small ASM hacks


Read Me before playing!

-------------------------------------
POKéMON DARK ENERGY BETA 4.1
-------------------------------------

Pokemon Dark Energy offers a unique gameplay experience by mimicing that of Final Fantasy series;
There are lots of quests and the gameplay is focused on development of the story rather than "traveling from town to town".
Even so, most gameplay related things are borrowed from the original game the hack is based on, Pokemon Silver.

Below, you can find information you might want to know before starting to play. This information mostly contains changes to the way the game engine works.
(After all, you would normally assume several things function the way they would in the game the hack is based on.)

---------------------
Naming Characters
---------------------
There will be situations when you can give a name to a certain person. If you give it an "empty" name and click END, a default in-game name is picked for that person.

--------------
Battle Modes
--------------
There are two battle modes you can choose from - Normal and Active.
The current battle mode can be changed by opening Options from the Menu.

--------------
Move Tutors
--------------
Certain people, who have pokemon with moves they couldn't normally learn, can teach your pokemon the same abilities.
Only a few may do this though.

------------
Sidequests
------------
There are 7 sidequests you can finish in this beta. A rumor is that if you complete at least 5 of them, and talk to a certain person, something might be unlocked...

Other than that, finishing all of the sidequests doesn't serve for any special reason, at least not yet.
But every sidequest as its own gives you a handy prize!

--------------------
Pokemon Changes
--------------------
-Traded pokemon always obey
-"Trade-evolution" pokemon evolve now by leveling them up (some evolutions could be changed to evolution stone evolutions though).
-Eevee and its upper forms have had lots of changes. All that's related to this is revealed in the game.
-Magikarp evolves now by Water Stone (due to certain in-game sidequest).
-All the pokemon that evolve with evolution stones have their upper-forms' movesets edited.
--How this works is that you don't have to wait for the pre-form to learn a certain move (like Pikachu's Thunder or Vulpix' Flamethrower) before giving them the evolution stone. Their upper form, in this case, Raichu learns Thunder and same way, Ninetales also learns Flamethrower.

----
FAQ
----
Usually when you think you got stuck, try talking to people around the area and that should give you the "keys" to move forward.
But if you, for one reason or another, run out of options, you can check the FAQ in PC thread: http://www.pokecommunity.com/showthread.php?t=266372

--------
Credits
--------
BlueEmerald Correcting loads of grammar errors, and drawing overworld sprites.
Poketto Drawing battle sprites.
Roareye Drawing battle sprites.
jwibagi Testing, and giving ideas.
Mateo Testing, helped me out back in the day.
Tauwasser Giving advice with various game-mechanism hacks. Also, maker of the Scripting Compendium.
Koolboyman Inventing the base of Running Shoes routine I borrowed. Also, wrote lots of handy documents I needed.

Apart from everyone above, I like to thank all of the following guys on the list.
Getting help has been awesome!

Graphical help:
-----------------------
Solar
Cheestendo
Squall
Ben

ASM help:
----------------
IIMarckus
Sawakita

Tool makers:
--------------------
Lin
Harrison
score_under

And of course you and everybody else who has taken their time reading all this!
Hope you enjoy the hack!

-------------------------------------
Need help in getting the hack running ?
-You'll need a Pokemon Silver (U) rom and an ips patching utility to apply the "Dark Energy Beta 4.0".ips patch to the Pokemon Silver (U) rom for the game to work.

Ips-patching utilities
Windows (Lunar IPS): http://fusoya.eludevisibility.org/lips/
Linux/Mac (Lazy IPS): http://www.romhacking.net/utilities/844/
Pokemon Silver (U) rom: http://www.google.com/


Pictures

okczdl_th.png21006355.png93579041.png
scaled.php?server=24&filename=56281823.png&res=landing19774486.pngscaled.php?server=543&filename=18677103.png&res=landing
scaled.php?server=259&filename=50634732.png&res=landingscaled.php?server=215&filename=24186678.png&res=landingscaled.php?server=40&filename=91956508.png&res=landing
scaled.php?server=341&filename=92590336.png&res=landingscaled.php?server=820&filename=94703874.png&res=landingscaled.php?server=207&filename=42033296.png&res=landing
scaled.php?server=849&filename=65812983.png&res=landing15428512.pngscaled.php?server=10&filename=86411881.png&res=landing


Support banner

darkenergy.png

Banner made by Mateo
Battle sprites in the banner: Poketto (Ashlyn, Goon), Cheestendo - Cactus


Download Beta 4.1 here.
Length: More gameplay than in many original pokemon games made by Gamefreak.


Changes between betas 4.0 and 4.1

Beta 4.1 is an improved version of beta 4.0 which I wanted to release by the end of 2013, but I was out of the hacking scene for quite a long time but have returned to continue working on this project and finally finished everything for beta 4.1.

There are some changes here and there but nothing that drastic. Probably the biggest improvement I can think of right now is re-coding how feeling cold works in North Star. In 4.0, you would freeze by walking on spots where there are trigger events that "activate" the freezing. Now in 4.1 it's adjusted to real-time clock and you may get frozen just by standing at the same spot for too long.

Other things I can pick up are for example re-writing the script for the gentleman asking for Super Onix, making it possible to insert the code of the PC (in Argent Warehouse Central) automatically once you have done it before, and re-writing dialogue in the beginning to give a better view on who Maxime really is.

Last edited by Miksy91 (2014-07-06 14:35:34)

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#2 2010-12-26 16:29:15

sonicblazeplatinum
Member
Registered: 2010-10-16
Post 13/18

Re: Pokémon Dark Energy

How many Gym Leaders can you battle in the demo? Also the story is interesting, but how exactly is Eevee able to talk in the human language? o_O

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#3 2010-12-26 18:53:16

koolboyman
Member
Registered: 2010-10-16
Post 16/201

Re: Pokémon Dark Energy

I just played through the demo, and it looks like it has a lot of potential.  Keep it up.

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#4 2010-12-27 03:34:16

Shenaldrac
Member
Registered: 2010-12-10
Post 1/26

Re: Pokémon Dark Energy

Ah, wonderful to see that you've returned to this hack Miksy! I absolutely loved the previous version of Dark Future, and was hoping you'd return to it! While I'm a little saddened that you won't be continuing from where you left off (I'd just beaten the pokemon league and you leave me hanging? :P ), I'm glad to see that you're still working. Well, enough talking, got to actually start playing this demo now. Cheers and the best of luck to you!

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#5 2010-12-27 19:31:04

Miksy91
Member
Registered: 2010-10-16
Post 222/2,139

Re: Pokémon Dark Energy

Nice to hear that you like it :)

I've some problems however.
As you noticed, there was no text after you had beaten Theresa and that's because the game froze for some unknown reason whenever I tried making the script point to the battle text. Then again, that was only a minor problem but I also have a major one...

I've no idea how to fix this but a person just reported me a bug that if you save the game and try entering the house where the little kid is himself (the house next to your own house), the game freezes. Any ideas what might be causing this (or ideas how to fix it for that matter) ?
I haven't modified the Map's Script.

Last edited by Miksy91 (2010-12-28 13:53:39)

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#6 2010-12-28 13:54:48

Miksy91
Member
Registered: 2010-10-16
Post 223/2,139

Re: Pokémon Dark Energy

I happened the mess with the "Facing" byte of the person, I explained one post above, by accident and the problem got fixed right away after I changed it back to a normal value :)

Then again, still no idea how to make the game show text after a battle ends...
Do I need some special command more than just put 63 XX YY 00 00 before (Pointer Win/Loss) before I tell the game to start battle with 0x5E ?
For now, I've it in form: 63 00 00 00 00 5E because that way, the game doesn't seem to freeze but no text is shown after the battle is won.
If I normally made it point to 00 before the text data begins, the game would freeze :S

Last edited by Miksy91 (2010-12-28 13:56:55)

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#7 2010-12-28 14:31:15

Sawakita
Administrator
Registered: 2010-10-16
Post 67/361

Re: Pokémon Dark Energy

Miksy91 wrote:

I happened the mess with the "Facing" byte of the person, I explained one post above, by accident and the problem got fixed right away after I changed it back to a normal value :)

Then again, still no idea how to make the game show text after a battle ends...
Do I need some special command more than just put 63 XX YY 00 00 before (Pointer Win/Loss) before I tell the game to start battle with 0x5E ?
For now, I've it in form: 63 00 00 00 00 5E because that way, the game doesn't seem to freeze.
If I normally made it point to 00 before the text data begins, the game would freeze :S

Do you mean the texts for inside battle-environment, but after fights are done?
I don't know if it's somehow similar (probably not), but in Blue, right before the battle, the two text pointers (one for the case win, and one for loss) are saved to two specific RAM addresses, from where they're called back after the fight. Isn't there anything like this in GSC scripting commands?
Maybe you forgot to tell one or both text pointers: does the problem happen when you win, when you lose, or both?


Anyway I played the demo, and, even if short, I found it pretty enjoyable. I like how it has a really characteristic ambientation and all those new scripts.

If this is just a demo, I wonder what the full game is going to be.

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#8 2010-12-28 16:28:29

Miksy91
Member
Registered: 2010-10-16
Post 224/2,139

Re: Pokémon Dark Energy

Sawakita wrote:
Miksy91 wrote:

I happened the mess with the "Facing" byte of the person, I explained one post above, by accident and the problem got fixed right away after I changed it back to a normal value :)

Then again, still no idea how to make the game show text after a battle ends...
Do I need some special command more than just put 63 XX YY 00 00 before (Pointer Win/Loss) before I tell the game to start battle with 0x5E ?
For now, I've it in form: 63 00 00 00 00 5E because that way, the game doesn't seem to freeze.
If I normally made it point to 00 before the text data begins, the game would freeze :S

Do you mean the texts for inside battle-environment, but after fights are done?
I don't know if it's somehow similar (probably not), but in Blue, right before the battle, the two text pointers (one for the case win, and one for loss) are saved to two specific RAM addresses, from where they're called back after the fight. Isn't there anything like this in GSC scripting commands?
Maybe you forgot to tell one or both text pointers: does the problem happen when you win, when you lose, or both?

That just might be it !
I don't know if that's the problem but that sounds like a possible reason why the text is not appering, and yes, I meant when the battle is still on (just before receiving winning money).

Sawakita wrote:

Anyway I played the demo, and, even if short, I found it pretty enjoyable. I like how it has a really characteristic ambientation and all those new scripts.

If this is just a demo, I wonder what the full game is going to be.

Thanks :)

I'm planning on making this game more like an RPG than a regular pokemon game.
I think that says enough for now :D


EDIT:
Amazing, thanks Sawakita :D
I got it working !
Apparently, the text is written in the RAM and is loaded in the same bank as the event data.

*In the beginning of the script, a 3-byte pointer leads to a different bank which is originally unused in Pokemon Silver.
I've been using PKSV to script (mostly) and its "winlosstext" (=63) command shows the text is located in the same bank where that command is too (and doesn't recognize the command is in different bank than the event data).

Last edited by Miksy91 (2010-12-28 17:44:06)

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#9 2011-02-12 22:15:29

Miksy91
Member
Registered: 2010-10-16
Post 281/2,139

Re: Pokémon Dark Energy

Dark Future is back in action and what's more, I'm going to upload video of another script soon.
It's of Wizard, Jin. In case you want to see some preview of it, here ya go: http://www.youtube.com/watch?v=KR1rUkAp4fM

Last edited by Miksy91 (2011-02-12 22:15:52)

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#10 2011-02-18 17:23:12

Miksy91
Member
Registered: 2010-10-16
Post 283/2,139

Re: Pokémon Dark Energy

Wizard's Script at its completetion: http://www.youtube.com/watch?v=zZDLBgVGGq4

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#11 2011-02-21 17:40:08

Shenaldrac
Member
Registered: 2010-12-10
Post 2/26

Re: Pokémon Dark Energy

Miksy91 wrote:

Wizard's Script at its completetion: http://www.youtube.com/watch?v=zZDLBgVGGq4

Oh my.... Well, that's certainly awesome! If I could make one suggestion/personal observation? A lot of hacks that I've seen of G/S/C, and all games really, tend to leave certain places mostly the same. Maybe they remap Mt. Moon, but it's still Mt. Moon. Now, assuming that the forest where Jin's wand is located is going to be Illex forest.... I guess what I mean is, why keep the forest a forest? Every pokemon game has a forest. Would it be possible to make it something else, such as perhaps some underground knoll? I guess I just mean, something like that would really set the game up as separate from a lot of other stuff out there. Though, as I am not a rom hacker myself, I have no idea how hard or easy such a thing might be.

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#12 2011-02-21 17:50:36

~Red
Member
Registered: 2010-10-16
Post 88/193

Re: Pokémon Dark Energy

Shenaldrac wrote:

Though, as I am not a rom hacker myself, I have no idea how hard or easy such a thing might be.

Anything is possible as long as it's within the boundaries of a gameboy. All you'd need to do is change the tileset graphics and perhaps the block data.

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#13 2011-02-25 16:48:54

Miksy91
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Registered: 2010-10-16
Post 293/2,139

Re: Pokémon Dark Energy

Because I'm not good at editing graphics, I'll include a forest in the game as its tileset already exists (the one of ilex forest).
Then again, it doesn't make my job any harder to make the forest from scratch instead of using ilex forest as the base map :)

So, you won't even be able to tell if that map is originally ilex forest or not.

Last edited by Miksy91 (2011-02-25 16:49:50)

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#14 2011-02-25 18:41:01

~Red
Member
Registered: 2010-10-16
Post 96/193

Re: Pokémon Dark Energy

Miksy91 wrote:

Because I'm not good at editing graphics, I'll include a forest in the game as its tileset already exists (the one of ilex forest).
Then again, it doesn't make my job any harder to make the forest from scratch instead of using ilex forest as the base map :)

So, you won't even be able to tell if that map is originally ilex forest or not.

I can sprite for you, while I am not working on Kanto Explorers.

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#15 2011-02-25 19:23:13

Miksy91
Member
Registered: 2010-10-16
Post 298/2,139

Re: Pokémon Dark Energy

~Red wrote:
Miksy91 wrote:

Because I'm not good at editing graphics, I'll include a forest in the game as its tileset already exists (the one of ilex forest).
Then again, it doesn't make my job any harder to make the forest from scratch instead of using ilex forest as the base map :)

So, you won't even be able to tell if that map is originally ilex forest or not.

I can sprite for you, while I am not working on Kanto Explorers.

That would be nice :)
Actually, a person called Zeemis already wanted to lend me a hand (with graphics editing) but we didn't get anything clear - my military service makes it more difficult to talk about different things. You though have more knowledge of pokemon g/s/c overall so it wouldn't be so hard to discuss graphical edits.

If you really want to, send me an e-mail :)


P.S
I believe I have to go back to the army on Sunday and have to stay there for ******* 3 weeks !
Not absolutely sure about it yet but going to hate it anyways...

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#16 2011-04-17 05:42:32

Miksy91
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Registered: 2010-10-16
Post 326/2,139

Re: Pokémon Dark Energy

I've recently gotten to editing "THE CAPITAL" and have already mapped the area, planned some events and finished the map connection to the west. Just decided to show you what the map looks like :)

By the way, I'm going to leave gyms in the game but you won't gain badges by defeating the leaders - the reason will be left unknown for now. You're basically supposed to go there to train and possibly gain special items from the leaders.


http://img821.imageshack.us/f/aaapwl.png/

Last edited by Miksy91 (2011-04-17 05:45:18)

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#17 2011-04-17 10:34:18

tekcoR
Member
From: Celadon City
Registered: 2010-10-16
Post 45/165

Re: Pokémon Dark Energy

Miksy91 wrote:

I've recently gotten to editing "THE CAPITAL" and have already mapped the area, planned some events and finished the map connection to the west. Just decided to show you what the map looks like :)

By the way, I'm going to leave gyms in the game but you won't gain badges by defeating the leaders - the reason will be left unknown for now. You're basically supposed to go there to train and possibly gain special items from the leaders.


http://img821.imageshack.us/f/aaapwl.png/

I love the map. I think some parts of the maps can be improved:
The ground change seems a bit out of place.

http://img193.imageshack.us/img193/6729/df1m.jpg

In my opinion, you used too much of these 2x2 tree tiles. It appears to be cropped:

http://img16.imageshack.us/img16/1876/df2l.png

There's a lot of unused space in the bottom right corner:

http://img855.imageshack.us/img855/7515/df3.jpg

Anyways, it looks still great. And I like the decision to keep the Gyms. :)


Cya

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#18 2011-04-17 11:07:49

Cheestendo
Member
Registered: 2011-03-30
Post 39/319

Re: Pokémon Dark Energy

Lol! you got like the same thinking like me for the mapping. :9

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#19 2011-04-17 13:17:31

Miksy91
Member
Registered: 2010-10-16
Post 327/2,139

Re: Pokémon Dark Energy

I don't see anything wrong about the first one, it looks fine in the game to me :)
But I have to agree with the following two.

About the second one though, I myself don't like grass appearing next to ground of other kind, there has to be a clear border or the connection can usually be only of 1 square :D

It's possible that I add something in that right corner but ain't sure about it yet - for now, there is one person to be talked to but nothing more though.

Last edited by Miksy91 (2011-04-17 13:18:30)

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#20 2011-04-17 15:01:31

dooshboi
Member
From: Brooklyn, New York
Registered: 2010-11-02
Post 30/132

Re: Pokémon Dark Energy

Looks great so far Miksy! Can't wait for the first beta!


I don't calculate stat values, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones.

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#21 2011-04-23 19:35:42

Miksy91
Member
Registered: 2010-10-16
Post 331/2,139

Re: Pokémon Dark Energy

Something to be laughed at :D
http://www.youtube.com/watch?v=lBsEsofp8E4

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#22 2011-05-05 16:14:30

Miksy91
Member
Registered: 2010-10-16
Post 347/2,139

Re: Pokémon Dark Energy

I was wondering if I should release another demo (because I've almost finished The Capital) or continue hacking a lot further before putting up new releases. What would you guys prefer ?

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#23 2011-05-05 21:39:38

dooshboi
Member
From: Brooklyn, New York
Registered: 2010-11-02
Post 45/132

Re: Pokémon Dark Energy

It's your choice but I feel like you shouldn't release until the first Beta is completed.


I don't calculate stat values, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones.

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#24 2011-05-05 21:41:01

Mateo
Member
From: PHO usually
Registered: 2009-11-25
Post 575/2,902

Re: Pokémon Dark Energy

I'm with dooshboi. Its your choice, but I wouldn't mind waiting to be able to play the completed beta.

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#25 2011-05-06 03:55:05

Miksy91
Member
Registered: 2010-10-16
Post 349/2,139

Re: Pokémon Dark Energy

Okay, I'll think about it though.
Anyways, the problem is that I don't feel like showing what happens in the place you're phoned to go (which is still early in the game) because that gives spoilers of the events that follow it.

What I basically mean is that if I include "university" (where the main hero studies) in the game, it should also contain a lot more.
If I take it out, I could release this type of demo.

Last edited by Miksy91 (2011-05-06 03:55:39)

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