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If I'm not wrong, the text when you have beaten a trainer is set by scripts, not by general trainer data structures.
I know but how do I change it through a script.
My name is Aochider I was called. Dr. PET was loved an esteemed by us all!
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Yes I have. I don't know which one to use.
My name is Aochider I was called. Dr. PET was loved an esteemed by us all!
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How do I get the 2 byte pointer of 6 byte offset?
My name is Aochider I was called. Dr. PET was loved an esteemed by us all!
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A 2-byte pointer is the same as a 3-byte pointer, except a 2-byte pointer does not use the bank declaration byte.
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I'm not quite following you...
Say I needed 0x123000 to bee converted into a 2 byte pointer what would I do?
My name is Aochider I was called. Dr. PET was loved an esteemed by us all!
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Honestly the easiest way is to just type the address into a pointer calculator. It's what I do. I mean sure you could fool with swapping bytes and adding and subtracting, but that's what we made calculators for, to make our life easier. There should be a pointer calculator in the tools section.
The ships hung in the sky in much the same way that bricks don't.
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Oh yeah... I used one before and got wrong results so...
My name is Aochider I was called. Dr. PET was loved an esteemed by us all!
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Here is a document that might help you.
The ships hung in the sky in much the same way that bricks don't.
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Right now I'm repointing the font to D8400 how can I find the 2 byte pointer of that?
My name is Aochider I was called. Dr. PET was loved an esteemed by us all!
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You can use any scientific calculator (including Windows's one). This is the formula (IF address > $3FFF):
2-BYTE POINTER = (Address MOD $4000) + $4000
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i want to change the flying Pokemon image in intro, what is the location because i didnt found it. Thanks
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Hey Mateo.
Go ahead and add 1B0955-1B0B72 for the names of the Trainer Classes. It could be used for those who wish to change the names of that class.
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Probably doesn't matter to some folks, but I found the offset to where you can change the rival's default name. I like to go with the character's actual names when playing Pokemon.(Even though Silver is not Gold[refferring to Silver Version]) Anyway, I don't know if you can go over 4 letters, but Gold was able to I'm sure. I saw an extra "3E"(maybe it isn't extra, only one way to find out)so maybe that can be messed with to add a 5th letter. Anyway.
The offset is C4OC for Silver Version.
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Probably doesn't matter to some folks, but I found the offset to where you can change the rival's default name. I like to go with the character's actual names when playing Pokemon.(Even though Silver is not Gold[refferring to Silver Version]) Anyway, I don't know if you can go over 4 letters, but Gold was able to I'm sure. I saw an extra "3E"(maybe it isn't extra, only one way to find out)so maybe that can be messed with to add a 5th letter. Anyway.
Just repoint it. There is enough room in RAM for a ten‐character name, though the name selection screen restricts it to seven.
Just repoint it. There is enough room in RAM for a ten‐character name, though the name selection screen restricts it to seven.
You should be careful about that. Since all strings are measured with 7 characters for the rival name, it might well be that you get overruns in text boxes and will have to do a lot of cleanup later on.
cYa,
Tauwasser
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@Mateo,when i edit backpic of hiro and insert it to agixp.
Why i can't save the picture on my pokemon rom?
Please answer..,
Last edited by hacker (2011-12-20 01:12:09)
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@Mateo,can you give me tutorial to add new pokemon on pokemon gold.
Ex: in pokemon gold the last pokemon is 251:celebi,
Now,can i add new pokemon into 255?
Pleasse answer..,
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Honestly, I've never done it so I wouldn't really be able to write a tutorial on it. Hopefully someone else will be able to though.
The ships hung in the sky in much the same way that bricks don't.
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@Mateo,when i edit backpic of hiro and insert it to agixp.
Why i can't save it into my pokemon rom?
Pleasse answer..,
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Visit my website www.pokemonhackingblog.blogspot.com
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What is it doing when you try to insert it? Does the program crash, or does the picture not insert properly?
The ships hung in the sky in much the same way that bricks don't.
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Mateo wrote: "If you open up an item editor, and change item number x38 to have a Use option, you will find that it is a working Pokeflute item".
Is item no. x38 Teru-sama?
If yes, why when I use it say "Oak's said, this not a time for use this".
What is the problem?
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Mateo wrote: "If you open up an item editor, and change item number x38 to have a Use option, you will find that it is a working Pokeflute item".
Is item no. x38 Teru-sama?
If yes, why when I use it say "Oak's said, this not a time for use this".
What is the problem?
One of your other values is wrong then.
Compare the "type" values (whatever they're called) to those of other key items and change the type of "Teru-Sama (no. 0x38)" as well.
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@Miksy, can the teru-sama(after I edit into pokeflute) make snorlax wake up when use it?
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If you open up an item editor, and change item number x38 to have a Use option, you will find that it is a working Pokeflute item. It won't play the song, and you will have to change it's name from Teru-Sama for it to look right, but it works.
Since Mateo says it works like it should but only without the music, then it will wake up Snorlax when you use it.
Last edited by Munchulax (2012-05-15 01:35:26)
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