Move info is stored in 6 bytes: Byte 1 - Hex Representation of Move Byte 2 - Effect of Move Byte 3 - Attack Power Byte 4 - Move Type Byte 5 - Hit Chance Byte 6 - PP The move data in RBY starts at $38000 ------------------------------------------- Moves ------------------------------------------- 01 Pound 01 - 00 - 28 - 00 - FF - 23 02 Karate Chop 02 - 00 - 32 - 00 - FF - 19 03 Doubleslap 03 - 1D - 0F - 00 - D8 - 0A 04 Comet Punch 04 - 1D - 12 - 00 - D8 - 0F 05 Mega Punch 05 - 00 - 50 - 00 - D8 - 14 06 Pay Day 06 - 10 - 28 - 00 - FF - 14 07 Fire Punch 07 - 04 - 4B - 14 - FF - 0F 08 Ice Punch 08 - 05 - 4B - 19 - FF - 0F 09 Thunderpunch 09 - 06 - 4B - 17 - FF - 0F 0A Scratch 0A - 00 - 28 - 00 - FF - 23 0B Vicegrip 0B - 00 - 37 - 00 - FF - 1E 0C Guillotine 0C - 26 - 01 - 00 - 4C - 05 0D Razor Wind 0D - 27 - 50 - 00 - BF - 0A 0E Swords Dance 0E - 32 - 00 - 00 - FF - 1E 0F Cut 0F - 00 - 32 - 00 - F2 - 1E 10 Gust 10 - 00 - 28 - 00 - FF - 23 11 Wing Attack 11 - 00 - 23 - 02 - FF - 23 12 Whirlwind 12 - 1C - 00 - 00 - D8 - 14 13 Fly 13 - 2B - 46 - 02 - F2 - 0F 14 Bind 14 - 2A - 0F - 00 - BF - 14 15 Slam 15 - 00 - 50 - 00 - BF - 14 16 Vine Whip 16 - 00 - 23 - 16 - FF - 0A 17 Stomp 17 - 25 - 41 - 00 - FF - 14 18 Double Kick 18 - 2C - 1E - 01 - FF - 1E 19 Mega Kick 19 - 00 - 78 - 00 - BF - 05 1A Jump Kick 1A - 2D - 46 - 01 - F2 - 19 1B Rolling Kick 1B - 25 - 3C - 01 - D8 - 0F 1C Sand-Attack 1C - 16 - 00 - 00 - FF - 0F 1D Headbutt 1D - 25 - 46 - 00 - FF - 0F 1E Horn Attack 1E - 00 - 41 - 00 - FF - 19 1F Fury Attack 1F - 1D - 0F - 00 - D8 - 14 20 Horn Drill 20 - 26 - 01 - 00 - 4C - 05 21 Tackle 21 - 00 - 23 - 00 - F2 - 23 22 Body Slam 22 - 24 - 55 - 00 - FF - 0F 23 Wrap 23 - 2A - 0F - 00 - D8 - 14 24 Take Down 24 - 30 - 5A - 00 - D8 - 14 25 Thrash 25 - 1B - 5A - 00 - FF - 14 26 Double-Edge 26 - 30 - 64 - 00 - FF - 0F 27 Tail Whip 27 - 13 - 00 - 00 - FF - 1E 28 Poison Sting 28 - 02 - 0F - 03 - FF - 23 29 Twineedle 29 - 4D - 19 - 07 - FF - 14 2A Pin Missile 2A - 1D - 0E - 07 - D8 - 14 2B Leer 2B - 13 - 00 - 00 - FF - 1E 2C Bite 2C - 1F - 3C - 00 - FF - 19 2D Growl 2D - 12 - 00 - 00 - FF - 28 2E Roar 2E - 1C - 00 - 00 - FF - 14 2F Sing 2F - 20 - 00 - 00 - 8C - 0F 30 Supersonic 30 - 31 - 00 - 00 - 8C - 14 31 Sonicboom 31 - 29 - 01 - 00 - E5 - 14 32 Disable 32 - 56 - 00 - 00 - 8C - 14 33 Acid 33 - 45 - 28 - 03 - FF - 1E 34 Ember 34 - 04 - 28 - 14 - FF - 19 35 Flamethrower 35 - 04 - 5F - 14 - FF - 0F 36 Mist 36 - 2E - 00 - 19 - FF - 1E 37 Water Gun 37 - 00 - 28 - 15 - FF - 19 38 Hydro Pump 38 - 00 - 78 - 15 - CC - 05 39 Surf 39 - 00 - 5F - 15 - FF - 0F 3A Ice Beam 3A - 05 - 5F - 19 - FF - 0A 3B Blizzard 3B - 05 - 78 - 19 - E5 - 05 3C Psybeam 3C - 4C - 41 - 18 - FF - 14 3D Bubblebeam 3D - 46 - 41 - 15 - FF - 14 3E Aurora Beam 3E - 44 - 41 - 19 - FF - 14 3F Hyper Beam 3F - 50 - 96 - 00 - E5 - 05 40 Peck 40 - 00 - 23 - 02 - FF - 23 41 Drill Peck 41 - 00 - 50 - 02 - FF - 14 42 Submission 42 - 30 - 50 - 01 - CC - 19 43 Low Kick 43 - 25 - 32 - 01 - E5 - 14 44 Counter 44 - 00 - 01 - 01 - FF - 14 45 Seismic Toss 45 - 29 - 01 - 01 - FF - 14 46 Strength 46 - 00 - 50 - 00 - FF - 0F 47 Absorb 47 - 03 - 14 - 16 - FF - 14 48 Mega Drain 48 - 03 - 28 - 16 - FF - 0A 49 Leech Seed 49 - 54 - 00 - 16 - E5 - 0A 4A Growth 4A - 0D - 00 - 00 - FF - 28 4B Razor Leaf 4B - 00 - 37 - 16 - F2 - 19 4C Solarbeam 4C - 27 - 78 - 16 - FF - 0A 4D Poisonpowder 4D - 42 - 00 - 03 - BF - 23 4E Stun Spore 4E - 43 - 00 - 16 - BF - 1E 4F Sleep Powder 4F - 20 - 00 - 16 - BF - 0F 50 Petal Dance 50 - 1B - 46 - 16 - FF - 14 51 String Shot 51 - 14 - 00 - 07 - F2 - 28 52 Dragon Rage 52 - 29 - 01 - 1A - FF - 0A 53 Fire Spin 53 - 2A - 0F - 14 - B2 - 0F 54 Thundershock 54 - 06 - 28 - 17 - FF - 1E 55 Thunderbolt 55 - 06 - 5F - 17 - FF - 0F 56 Thunder Wave 56 - 43 - 00 - 17 - FF - 14 57 Thunder 57 - 06 - 78 - 17 - B2 - 0A 58 Rock Throw 58 - 00 - 32 - 05 - A5 - 0F 59 Earthquake 59 - 00 - 64 - 04 - FF - 0A 5A Fissure 5A - 26 - 01 - 04 - 4C - 05 5B Dig 5B - 27 - 64 - 04 - FF - 0A 5C Toxic 5C - 42 - 00 - 03 - D8 - 0A 5D Confusion 5D - 4C - 32 - 18 - FF - 19 5E Psychic 5E - 47 - 5A - 18 - FF - 0A 5F Hypnosis 5F - 20 - 00 - 18 - 99 - 14 60 Meditate 60 - 0A - 00 - 18 - FF - 28 61 Agility 61 - 34 - 00 - 18 - FF - 1E 62 Quick Attack 62 - 00 - 28 - 00 - FF - 1E 63 Rage 63 - 51 - 14 - 00 - FF - 14 64 Teleport 64 - 1C - 00 - 18 - FF - 14 65 Night Shade 65 - 29 - 00 - 08 - FF - 0F 66 Mimic 66 - 52 - 00 - 00 - FF - 0A 67 Screech 67 - 3B - 00 - 00 - D8 - 28 68 Double Team 68 - 0F - 00 - 00 - FF - 0F 69 Recover 69 - 38 - 00 - 00 - FF - 14 6A Harden 6A - 0B - 00 - 00 - FF - 1E 6B Minimize 6B - 0F - 00 - 00 - FF - 14 6C Smokescreen 6C - 16 - 00 - 00 - FF - 14 6D Confuse Ray 6D - 31 - 00 - 08 - FF - 0A 6E Withdraw 6E - 0B - 00 - 15 - FF - 28 6F Defense Curl 6F - 0B - 00 - 00 - FF - 28 70 Barrier 70 - 33 - 00 - 18 - FF - 1E 71 Light Screen 71 - 40 - 00 - 18 - FF - 1E 72 Haze 72 - 19 - 00 - 19 - FF - 1E 73 Reflect 73 - 41 - 00 - 18 - FF - 14 74 Focus Energy 74 - 2F - 00 - 00 - FF - 1E 75 Bide 75 - 1A - 00 - 00 - FF - 0A 76 Metronome 76 - 53 - 00 - 00 - FF - 0A 77 Mirror Move 77 - 09 - 00 - 02 - FF - 14 78 Selfdestruct 78 - 07 - 82 - 00 - FF - 05 79 Egg Bomb 79 - 00 - 64 - 00 - BF - 0A 7A Lick 7A - 24 - 14 - 08 - FF - 1E 7B Smog 7B - 21 - 14 - 03 - B2 - 14 7C Sludge 7C - 21 - 41 - 03 - FF - 14 7D Bone Club 7D - 1F - 41 - 04 - D8 - 14 7E Fire Blast 7E - 22 - 78 - 14 - D8 - 05 7F Waterfall 7F - 00 - 50 - 15 - FF - 0F 80 Clamp 80 - 2A - 23 - 15 - BF - 0A 81 Swift 81 - 11 - 3C - 00 - FF - 14 82 Skull Bash 82 - 27 - 64 - 00 - FF - 0F 83 Spike Cannon 83 - 1D - 14 - 00 - FF - 0F 84 Constrict 84 - 46 - 0A - 00 - FF - 23 85 Amnesia 85 - 35 - 00 - 18 - FF - 14 86 Kinesis 86 - 16 - 00 - 18 - CC - 0F 87 Softboiled 87 - 38 - 00 - 00 - FF - 0A 88 Hi Jump Kick 88 - 2D - 55 - 01 - E5 - 14 89 Glare 89 - 43 - 00 - 00 - BF - 1E 8A Dream Eater 8A - 08 - 64 - 18 - FF - 0F 8B Poison Gas 8B - 42 - 00 - 03 - 8C - 28 8C Barrage 8C - 1D - 0F - 00 - D8 - 14 8D Leech Life 8D - 03 - 14 - 07 - FF - 0F 8E Lovely Kiss 8E - 20 - 00 - 00 - BF - 0A 8F Sky Attack 8F - 27 - 8C - 02 - E5 - 05 90 Transform 90 - 39 - 00 - 00 - FF - 0A 91 Bubble 91 - 46 - 14 - 15 - FF - 1E 92 Dizzy Punch 92 - 00 - 46 - 00 - FF - 0A 93 Spore 93 - 20 - 00 - 16 - FF - 0F 94 Flash 94 - 16 - 00 - 00 - B2 - 14 95 Psywave 95 - 29 - 01 - 18 - CC - 0F 96 Splash 96 - 55 - 00 - 00 - FF - 28 97 Acid Armor 97 - 33 - 00 - 03 - FF - 28 98 Crabhammer 98 - 00 - 5A - 15 - D8 - 0A 99 Explosion 99 - 07 - AA - 00 - FF - 05 9A Fury Swipes 9A - 1D - 12 - 00 - CC - 0F 9B Bonemerang 9B - 2C - 32 - 04 - E5 - 0A 9C Rest 9C - 38 - 00 - 18 - FF - 0A 9D Rock Slide 9D - 00 - 4B - 05 - E5 - 0A 9E Hyper Fang 9E - 1F - 50 - 00 - E5 - 0F 9F Sharpen 9F - 0A - 00 - 00 - FF - 1E A0 Conversion A0 - 18 - 00 - 00 - FF - 1E A1 Tri Attack A1 - 00 - 50 - 00 - FF - 0A A2 Super Fang A2 - 28 - 01 - 00 - E5 - 0A A3 Slash A3 - 00 - 46 - 00 - FF - 14 A4 Substitute A4 - 4F - 00 - 00 - FF - 0A A5 Struggle A5 - 30 - 32 - 00 - FF - 0A ------------------------------------------- Types ------------------------------------------- 00 - Normal 01 - Fighting 02 - Flying 03 - Poison 04 - Ground 05 - Rock 07 - Bug 08 - Ghost 14 - Fire 15 - Water 16 - Grass 17 - Electric 18 - Psychic 19 - Ice 1A - Dragon ------------------------------------------- Effects ------------------------------------------- 00 - Normal Damage (Example: Pound) 01 - Puts Enemy to Sleep, no damage 02 - 29.8% Chance of Poison (Example: Poison Sting) 03 - Absorbs half of damage inflicted (Example: Mega Drain) 04 - 9.8% Chance of Burn (Example: Ember) 05 - 9.8% Chance of Freeze (Example: Ice Beam) 06 - 9.8% Chance of Paralyze (Example: Thunderbolt) 07 - Opponent's defense is halved during attack, user faints (Example: Explosion) 08 - Absorbs half of damage inflicted, only works if opponent is sleeping (Example: Dream Eater) 09 - User uses last attack used (Example: Mirror Move) 0A - Raises Attack UP 1 Stage (Example: Meditate) 0B - Raises Defense UP 1 Stage (Example: Harden) 0C - Raises Speed UP 1 Stage (Example: None) 0D - Raises Special UP 1 Stage (Example: Growth) 0E - Raises Accuracy UP 1 Stage (Example: None) 0F - Raises Evasion UP 1 Stage (Example: Double Team) 10 - Gain money after battle (User's Level*2*Number of uses) (Example: Pay Day) 11 - 99.6% of hitting the opponent (Ignores Stat changes, hits flying/digging opponents) (Example: Swift) 12 - Lowers Attack DOWN 1 Stage (Probability = Hit Chance) (Example: Growl) 13 - Lowers Defense DOWN 1 Stage (Probability = Hit Chance) (Example: Leer) 14 - Lowers Speed DOWN 1 Stage (Probability = Hit Chance) (Example: String Shot) 15 - Lowers Special DOWN 1 Stage (Probability = Hit Chance) (Example: None) 16 - Lowers Accuracy DOWN 1 Stage (Probability = Hit Chance) (Example: Sand Attack) 17 - Lowers Evasion DOWN 1 Stage (Probability = Hit Chance) (Example: None) 18 - Changes user's type to match Opponent's (Example: Conversion) 19 - Removes all stat changes, returns opponent's status to Normal (Example: Haze) 1A - User doesn't attack for 2-3 turns, then returns double the damage taken (Example: Bide) 1B - Attacks 2-3 times, afterwards user becomes Confused (Example: Thrash) 1C - Ends battle (Probability = Hit Chance) (Example: Teleport) 1D - Attacks 2-5 Times in one turn (Example: Fury Swipes) 1E - Attacks 2-5 Turns (Example: None) 1F - 9.8% Chance of Flinch (Example: Bite) 20 - Chance of putting opponent to Sleep for 1-7 Turns (Probability = Hit Chance) (Example: Sleep Powder) 21 - 40% Chance of Poison (Example: Smog) 22 - 30.1% Chance of Burn (Example: Fire Blast) 23 - 30.1% Chance of Freeze (Example: None) 24 - 30.1% Chance of Paralyze (Example: Body Slam) 25 - 30.1% Chance of Flinch (Example: Stomp) 26 - OHKO (Example: Fissure) 27 - Charges for one turn, attacks on the next (Example: Razor Wind) 28 - Deals set damage, leaves 1HP (Example: Super Fang) 29 - Deals set damage (Special equation depending on move?) (Example: Seismic Toss, Dragon Rage, Psywave) 2A - Attack 2-5 times, prevents opponent from attacking (Example: Wrap) 2B - Charges for one turn, attacks on the next (Can't be hit during) (Example: Fly) 2C - Attacks 2 times (Example: Double Kick) 2D - If user misses, 1 damage to user (Example: Jump Kick) 2E - Evade effects that lower stats (Example: Mist) 2F - No effect if user is faster than opponent. If user is slower, Critical Hit ratio goes to 0/511 (In other words, completely broken) (Example: Focus Energy) 30 - User receives Recoil damage equal to 1/4 the damage dealed (Example: Take Down) 31 - Chance of Confusion (Probability = Hit Chance) (Example: Supersonic) 32 - Raises Attack UP 2 Stages (Example: Swords Dance) 33 - Raises Defense UP 2 Stages (Example: Barrier) 34 - Raises Speed UP 2 Stages (Example: Agility) 35 - Raises Special UP 2 Stages (Example: Amnesia) 36 - Raises Accuracy UP 2 Stages (Example: None) 37 - Raises Evasion UP 2 Stages (Example: None) 38 - User Recovers HP (Excluding rest HP = Max HP/2) (Examples: Recover, Rest) 39 - Transform into opponent, inheriting all stats (Example: Transform) 3A - Lowers Attack DOWN 2 Stages (Probability = Hit Chance) (Example: None) 3B - Lowers Defense DOWN 2 Stages (Probability = Hit Chance) (Example: Screech) 3C - Lowers Speed DOWN 2 Stages (Probability = Hit Chance) (Example: None) 3D - Lowers Special DOWN 2 Stages (Probability = Hit Chance) (Example: None) 3E - Lowers Accuracy DOWN 2 Stages (Probability = Hit Chance) (Example: None) 3F - Lowers Evasion DOWN 2 Stages (Probability = Hit Chance) (Example: None) 40 - Doubles Special when being attacked (Example: Light Screen) 41 - Doubles Defense when being attacked (Example: Reflect) 42 - Chance to Poison (Probability = Hit Chance) (Example: Poison Gas) 43 - Chance to Paralyze (Probability = Hit Chance) (Example: Stun Spore) 44 - 9.8% Chance of lowering Attack DOWN 1 Stage (Example: Aurora Beam) 45 - 9.8% Chance of lowering Defence DOWN 1 Stage (Example: Acid) 46 - 9.8% Chance of lowering Speed DOWN 1 Stage (Example: Bubble) 47 - 29.8% Chance of lowering Special DOWN 1 Stage (Example: Psychic) 48 - 9.8%? Chance of lowering Accuracy DOWN 1 Stage (Example: None) 49 - 9.8%? Chance of lowering Evasion DOWN 1 Stage (Example: None) 4A - None 4B - None 4C - 9.8% Chance of Confusion (Example: Confusion) 4D - Attacks 2 times, 19.8% chance of Poison (Example: Twineedle) 4E - Game crashes after attack 4F - Creates close of user, user HP decreases about 1/4 (Example: Substitute) 50 - User can't attack second turn if opponent doesn't faint (Example: Hyper Beam) 51 - User's attack raises UP 1 stage each time user is hit, can't be cancelled (Example: Rage) 52 - Move is replaced by chosen move of opponent's for the rest of the battle or until switched (Example: Mimic) 53 - Uses a random attack (Example: Metronome) 54 - Absorbs HP each turn (About 1/16 of enemy HP) (Example: Leech Seed) 55 - No effect (Example: Splash) 56 - Disables a random attack of the opponent for 2-5 turns (Example: Disable) 57-65 - None? 66 - Teleports you to the last used Pokemon Center. If used in battle, the battle restarts outside of the Center. 67-76 - None? 77 - Unknown Effect 78-7F - None? 80 - Freezes 81-82- None? 83 - Absorbs HP 84 - None? 85 - May Paralyze opponent 86 - May Paralyze opponent 87 - User faints after attacking 88 - Absorbs HP 89 - Crashes 8A - Unknown Effect ("Nothing Happened" after attack) 8B-8F - None? 90 - Same as 10 (Example: Pay Day) 91-98 - None? 99 - All status changes eliminated Most past 99 are all glitched.